Jump onto the third highest platform and use the Morph Ball Boost here. Then, jump onto the higher level of the first platform, and onto the now-higher level of the second platform. From that platform, hop to the second highest platform, and Morph Ball Boost the slot here. Platform and grapple your way to the lowest circular platform here, and Morph Ball Boost it. In the Geothermal Core, go to the other side of the room. Fire at these rocks around the area to create new platforms to travel across. Shoot the rocks in here, pictured below, to forge a way across. ![]() Spider Ball your way through here, and in Twin Fires, grapple across to the next tunnel. From here, go through the one door we won’t have been through yet, into Twin Fires Tunnel. Make your way back to Magmoor Caverns however you please, but ultimately, we want to end up in Transport to Tallon Overworld West. Now, I recommend finding a Save Station (Save Station 1 by the Ruined Nursery is nearby), as it’s time for us to retrieve the Plasma Beam, and more artifacts! That was easy, right? How to get the Plasma Beam in Metroid Prime Remastered Once finally there, go down into the water below, and into the next room. Now, with those few things out of the way, we want to head straight to the Tower of Light. Head right for an Energy Tank, and left to reveal the exit. The left ball slot, when bombed, reveals the exit. Use the halfpipe here to Morph Ball Boost up to two slots the one on your right will reveal a Spider Track that takes you to an Energy Tank. Then, head into the Training Chamber and clear out the ghosts to reveal two ball slots. In the next room, Training Chamber Access, there is also a Missile Expansion in a hidden tunnel by the leaves use your Morph Ball to grab it. ![]() In the Magma Pool, we can grapple across and Power Bomb the wall to grab a Power Bomb Expansion. ![]() We’ll now be in the Meditation Fountain.Ĭontinue ahead. Then, make your way to the Ruined Fountain specifically, and exit via the door you won’t have used yet. Leave the Great Tree Hall via Transport to Chozo Ruins South. Now, we’re going to head to Magmoor Caverns and bag another artifact. As the Morph Ball, jump in, and exit via the door. When they’re dead (again?), a new route by the statue will be revealed. When the ghosts appear, equip the X-Ray Visor and exorcise them. Now, go grab that artifact you’ve just uncovered! You can then jump onto the platforms in this room again and make your way out of here. Hop into the spinning slot below it and use a Morph Ball Boost to rotate the pillar and raise a platform. Power Bomb this drain and go over to the pillar.Ī pillar will then be revealed. Roll into the water, and Power Bomb the drain just in front of the waterfall. Use a Power Bomb to blow up the walls in here. In the next room, pick up the X-Ray Visor! Then commence your run along the ball course, using a Morph Ball Boost where needed. Use one of your Power Bombs to destroy the wall here. Morph Ball Bomb on the track to reach the other side of it. With the gate here now gone, clamber on through and keep your eyes peeled for a Spider Track. In the Great Tree Hall, traverse up the platforms until you find a spinning slot Morph Ball Boost in it to remove the gate up above. How to get the X-Ray Visor in Metroid Prime Remastered If you’re continuing on from our guide to Frigate Crash Site, you should’ve used the Transport to Tallon Overworld South. Without further ado, here's our guide to Phazon Mines, including how to get the X-Ray Visor, Plasma Beam, and beat the Omega Pirate in Metroid Prime Remastered. Catch Samus in action right here.Īt this point, and if you haven't already, I recommend grabbing any stray Energy Tanks or Missile Expansions you may have spotted around Chozo Ruins, Magmoor Caverns, and more, as we'll be running round these areas in this walkthrough. After having finished up business at the Frigate Crash Site of Metroid Prime Remastered, Samus needs to retrieve some more artifacts and upgrades before being ready to head back into the depths of Phazon Mines.
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